12/21/2022 at 7:30 p.m. by Karsten Scholz – The developers of The Elder Scrolls Online have published a new blog article on the official website in which they detail their vision for the TESO combat system. Future changes to the combat system will be made based on this vision.
This year, the Zenimax developers wanted to make important improvements to The Elder Scrolls Online’s combat system. A big focus was on update 35. The aim of the changes was that casual players should be able to keep up better with the DpS professionals. The side effect: The experienced players caused noticeably less damage than before. Of course they didn’t like it that much. The criticism was loud enough to make the developers backtrack, at least in part.
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The vision for the combat system
So that such a chaos doesn’t happen again in the future and so that players no longer have to ask themselves “Why?” the Zenimax developers have now published a blog article on the online role-playing game’s website. In this article, the devs explain in detail what their vision for ESO’s combat system is. Here are the most important findings:
We want combat to feel fun and rewarding for all players. The developers want to give you the freedom and flexibility to express your character imagination through gameplay. You should be free to choose between skills, weapons and armor. Some combinations of these tools are more effective than others, but every character should have the ability to protect their party, heal allies, or eliminate foes. The “building block principle” through the choice of skills, items, champion points, etc. makes this possible. Battles are more engaging and interactive when you are constantly moving and performing actions. The controls must be responsive and consistent.
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