One man’s scrap is another man’s treasure: While humans left an exploited and destroyed world in ruins, robots created the architecturally impressive ringed planet Scrapland with the capital Kimera from the ruins. Earthlings aren’t allowed into the promised land of mechanical beings, but then again, D-Tritus Debris isn’t human either – which doesn’t mean he escapes the local immigration authorities for that. Before the robot, assembled from spare parts, even sets foot after Kimera, the official mold gives him a job. From now on, Tritus involuntarily makes his way through life as a journalist and works with your help to solve a criminal case.
After the first tentative acquaintances with bizarre robot journeymen and flights through impressive outdoor areas, the gameplay quickly becomes clear: You primarily follow the plot of murder and manslaughter, visit prescribed areas of the city and chat with important machine personalities. Away from the story path, Kimera is open to exploration trips, spaceship battles, and checkpoint races. Occasionally it’s worth making a detour to the ‘Irren Gambler’, whose bets bring in upgrades for your spaceship and monetary units if you win. The latter is not insignificant for the course of the story, since you need the coal to hire mercenaries, build spaceships or as payment for spare lives. Anyone who dies without additional ‘continues’ won’t end up with the scrap iron, but will come to himself in jail. Instead of paying bail to the legal apparatus for your release, you take advantage of Tritus’ ability to transform into 15 different robots. At the push of a button, you take over the tin man standing in front of you or use data terminals distributed throughout the city to access all 15 transformation forms. With the shape of the robots you also take over their abilities. Extort protection money from passers-by as a police officer, jump over obstacles as a mini robot or make lulling speeches as the mayor. The body theft does not go unpunished: guard drones react to the changed behavior, examine you closely and, if in doubt, sound the alarm.