Game director Josh Sawyerwho dealt with Fallout: New Vegasspoke about the methods of creating characters of his novelty Repentance.
The project, we recall, is a medieval role-playing detective, where the player in the role of an artist’s apprentice needs to investigate a murder in Bavaria of the 16th century model. To begin with, Sawyer noted that he tries to fit the exposition in the story.
If the character starts to tell some details simply because the player needs to convey information, then this result will not suit the author. And he tried to improve this method in his latest projects, including Pentiment. Therefore, such information should be very important for the hero who communicates it to the main character – and at the same time sound natural.
As an example, he gave Tilly Kreutzer, which tells the player the history of local locations. This shepherd used to have access to the church library, from where he drew all his knowledge. In addition, he works in the field and sees Roman ruins, which adds to his information in this direction.
Another theme of the project was the study of how faith developed in the region. In the game, you can find traces of old customs and the like, which also require a certain context and character – “Sick Peter” to be revealed. He respects the old traditions, they are important to him, so he can tell the player about the past.
Sawyer noted that the heroes of the project are not some abstract walking “history lessons”, but people with their own goals and beliefs, which is why they work so well in the narrative. In the process of communication, the player learns not only data about this period, but also receives hints about the role of a particular resident in the murder.
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