Game news Fortnite, Overwatch, Apex Legends… The impressive feat of this handicapped player commands respect
Published on 29/12/2022 at 10:50
The big common point between Overwatch, Fortnite, and Apex Legends is that of the shooter. A kind of game requiring enormous reflexes and precision for anyone wishing to perform at a high level… but which does not require both hands as this Japanese player proves.
Even with one hand, this Japanese player probably beats youHandicap: a non-isolated case
Even at one hand, this Japanese player probably beats you
Day after day, the video game planet shows many gamers far above our mere mortal level. It is true that some games channel this kind of creativity more than others. We think in particular of Elden Ring and Minecraft, which display players every day with astounding feats, such as finishing two games at the same time or simply reproduce the universe. Just that. However, the video game player should not be limited to a single field of action, testifies Garfiel_gh: he is a Japanese player specializing in first-person shooters (or FPS) like Fortnite, Overwatch and Apex. Legends.
He’s @Garfiel_gh, a Japanese Apex Legends player who was born with a handicap in his left hand, so he plays video games with one hand…
A video is worth a thousand speeches. In this case, Garfiel seems to excel on this kind of title despite his malformation. On his Twitter page and his Youtube page, he explains that he has a total loss of function in all the fingers of his left hand.
Disability: a non-isolated case
Something that doesn’t seem to stop him from believing in his dream of becoming a professional player. A state of mind that we find in several other players of another kind of game with Versus Fighting but especially Street Fighter. In this regard, there is also Sven: a blind Street Fighter champion. We did a quick portrait of him last year and explained why he was the perfect representation of the mentality of players of fighting games (and probably competitive games as a whole) by his humility, his resilience and his desire to improve.
In any case, the examples of these two players evoke the state of accessibility in video games. If it is far from perfect today, many publishers seem to be more and more interested in it. For example (and without obviously being exhaustive), we can note PlayStation’s recent efforts with the exclusive God of War: Ragnarok and the multitude of options available. On this subject, it is also Xbox which is increasing its efforts (noted on Playground Studio’s Forza Horizon 5) to make video games accessible to everyone.