16 powerful WWE wrestlers invite you to a duel, tag team match and battle royale: You play the fights either individually or in the extensive story mode. Of course, what counts in wrestling is the action in the ring: In contrast to other 2D brawls, developer Natsume puts the figures together from body, arm and leg sprites – this combination enables more diverse attacks than wrestlers who pixelate in one piece are. Of course, bodyslam and backsupplex don’t work, the fighters move more like marionettes. In addition, even your grandma can strike faster than the GBA catchers: Especially when climbing the ring post, the catchers act sluggishly, highfly maneuvers always go wrong.
The controls are intuitive, after all you have plenty of time for timing and counterattacks. However, wrestling fights only become exciting if you learn more and more complex series of maneuvers: Unfortunately, the fights usually develop into a simple exchange of blows in which you hardly dare to experiment – otherwise the advantage of the first strike is gone. In four-player mode, team tactics and turmoil provide fun variety, but all players need the mediocre module.
Big figures but little brains: mediocre wrestling with lots of maneuvers.