12/31/2022 at 4:15 p.m. by Rhonda Bachmann – Last week Nvidia released a new version of its upscaling technology Deep Learning Super Sampling. However, as recently discovered, in DLSS 2.5.1 the company disabled the built-in sharpness filter. As confirmed by Nvidia’s Richard Cowgill on Reddit, this is intentional. Developers should prefer to use NIS in the future.
With the last patch for Portal RTX, Nvidia also released a new version of the Deep Learning Super Sampling upscaling technology last week. As has now been determined, the latest release of the software no longer includes built-in sharpening. The lack of this method was confirmed on Reddit by Nvidia’s Richard Cowgill, who states that game developers should rather use Nvidia Image Scaling (NIS) instead.
Nvidia will rely on NIS in the future
“Yes, DLSS sharpening has been deprecated in Nvidia DLSS 2.5.1. We recommend developers to use NIS (Nvidia Image Scaler) sharpening instead. NIS has a superior sharpening technique and can also provide a cross-platform, non-RTX-based Provide hardware fallback for upscaling,” Richard Cowgill wrote on Reddit. “The latest DLSS simply doesn’t use the old DLSS sharpening method anymore. We recommend developers to use NIS sharpening instead when implementing DLSS. This should result in better image quality.”
On Reddit, many players are relieved about the task of integrated sharpening in DLSS. Advanced users had mostly used alternative methods to fix technology issues in selected games anyway. For example, titles like Red Dead Redemption 2 and God of War experienced problems with movements.
Nvidia Image Scaling (NIS) was released in November 2021 as an upgrade to the previous image scaling technology. Scaling and sharpening are done in a single pass, which should increase performance. The technology also works with GPUs from all manufacturers and is open source.
What: Reddit, WCCFTech