Trying to facilitate all types of gamers, this is a positive trend from developers that we deserve to welcome with open arms. That not only can “normal” gamers play and submit, there is a dream and ambition to make their product enjoyable for gamers with disabilities, both those with motor, hearing, and sight problems. At the forefront of this campaign is Naughty Dog who have proven their commitment from The Last of Us Part II, which then proceeded to remake the first The Last of Us. A move that even amazed Masahiro Sakurai.
On his YouTube account, which has now reached more than half a million subscribers, Sakurai focuses on discussing the quality of accessibility options and the abundance of these options to facilitate various existing scenarios. He gave credit for a variety of things, from something as simple as a preview window to show changes in progress to pre-sets for quicker choice of options. Sakurai admires what Naughty Dog has accomplished with this game. He also believes that there will be more games in the future that will apply the same thing.
Masahiro Sakurai spoke about and praised The Last of Us Part I’s abundance of accessibility options.
Sakurai, whose name incidentally sticks with Nintendo, ends up talking about and praising an exclusive Playstation game, of course, this creates an interesting situation. What’s more, he talked about the problem of accessibility which must be admitted, has not been the focus of many Nintendo games, even those born from first-party though. What do you think about this situation?