January 4th, 2023 at 11:00 a.m. by Karsten Scholz – As is well known, the Ubisoft studio Massive Entertainment is currently developing two open-world AAA projects. One is called Avatar: Frontiers of Pandora, the other is to be developed for the Star Wars franchise. Now the team is looking for a monetization professional.
With Far Cry 3, The Division and The Division 2, the developers at Massive Entertainment have blossomed into veritable open-world experts over the past eleven years. So it’s no wonder that they are currently working on two well-known AAA projects for Ubisoft, in which the respective open game world will be an important core feature. We mean, of course, Avatar: Frontiers of Pandora, which is due for release sometime in fiscal 2023/2024 after the last postponement, as well as the Star Wars project, which is being made in collaboration with Lucasfilm Games. For the latter open-world game, there should finally be more concrete information in the course of the year.
Avatar: Frontiers of Pandora – Snowdrop-Engine mit Raytracing im Video
Are we expecting in-game shops and Battle Pass?
Anyone who was hoping that Massive’s two projects would offer thoroughbred single-player adventures, for which you put 70 to 80 euros on the table and that’s it, could be disappointed. A tender for a monetization specialist went live on the studio’s official website some time ago.
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In principle, this should ensure the financial success of upcoming Massive projects, but will first go through a fast-track program from Ubisoft in order to obtain the skills required for the task. After that, the expert will work on various projects at Massive. According to the colleagues from PC Games Hardware, these projects were even clearly mentioned in the original call for proposals:
“At Massive, you can do what you love most while bringing your own experiences to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We’re also developing new technologies here, like our in-house engine Snowdrop and Ubisoft Connect – Ubisoft’s digital ecosystem and distribution platform.”
What’s the situation: What monetization models could you live with when it comes to Massive’s upcoming open-world projects? Are you already bothered by the microtransactions that existed in the last Assassin’s Creed parts, for example? Could you live with a pseudo endgame and battle pass if the single player experience doesn’t suffer? Do you prefer very old school DLCs and expansions? Tell us in the comments!