Your journey begins with a new trio following the events of the first. Scientist Anu is fed up with the brutal, gun-crazy world, but her latest harmless invention only gets her fired. Meanwhile, the armorer Tediore begins an invasion of the planet Promethea to find a vault containing treasure that could change the world forever. Coincidentally, Anu’s adopted millennial brother, Octavio, and his slightly aggressive but charming employer, Francine, are also there, who are now blowing the whistle on the Vault treasure hunt.
In direct comparison to the usual Telltale formula, little has changed in terms of gameplay. The references to long-term effects have been removed and the already very few exploration passages are taking place in an even smaller area. Simplicity and beginner-friendliness is the motto. Puzzles are easy and some mini-games can even be skipped. Quick-time events provide enough time, and even incorrect entries are not an automatic failure while the clock is still ticking. The only annoying thing is that you die and you can’t skip scenes in reruns.
The three heroes take some getting used to at first, but you’ll grow fond of them over the course of the game. The many funny secondary characters such as the assassin robot “L0u1E”, the psycho-bandit “Tackerfresse”, the sociopathic rifle “Brock” and the pretty boy Fergus, who is reminiscent of Groot (“Guardians of the Galaxy”), are convincing right from the start. The humor sometimes drifts too far into the particularly crazy, but it impresses with modern themes. Here you can also feel that the developers have brought former Telltale experts on board to do the usual Borderlands-Humor to miss more facets. There are also tons of references to video games like Metal Gear Solid or you visit the very literal series ”Shark Tank” (in German: ”Die Höhle der Löwen”) in an episode. Boredom does not arise in the almost 11 hours.
The PS5 and Xbox Series X versions run technically clean at 60 fps, but the gimmicks of the DualSense controller are not used. On PS4, XOne and the Switch you accept a lower resolution and only 30 fps, but since you rarely have to take the wheel yourself, the difference is only marginal. Not a broken leg, but the regularly reloading textures when changing scenes are also ugly.