Gamers are tired of huge worlds in which nothing happens.
A few years ago, Ubisoft decided to reclassify Assassin’s Creed as a major role-playing game with all the criteria that go with it: large scale, leveling system, well-developed storyline. And if the players had no complaints about the second and third criteria, then in terms of scale, Ubisoft began to go too far, as a result of which, by Assassin’s Creed Valhalla, the world became stereotypically large, but empty and lifeless.
This circumstance was perceived by the players as unworthy of the Assassin’s Creed series, and in the next part – Mirage – the developers worked on the bugs: they reduced the size of the game in order to better concentrate on the main “columns” that support the sustainability of the franchise.
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According to the developers, they themselves like this approach more. Well, when the interests of the parties converge, the output is a quality product. Whether this will be the case with Assassin’s Creed Mirage, we will find out this year; so far no specifics.