As the lead level designer points out Katherine Stewart, all developers were guided by the same approach: “it works – do not touch it.” Their challenge was to leave behind everything that made Dead Space a great game and refine what the new team thought could be done better.
As a result, many of the changes come down to making the story more coherent and cohesive. The universe of Dread Space is revealed in several games, books, comics and movies. Therefore, the developers tried to refine the fragment of the world from the remake so that it fits better into a wider context.
The secondary characters were given more screen time, initiative, and depth. And it’s not just about important characters like Nicole and Mercerbut also about those who appear in the original only in audio recordings, like Jacob Temple and Elizabeth Cross. In the remake, they will appear on the screen.
As for the new side quests, they will reveal exciting storylines that will allow you to see how the Ishimura plunged into chaos.
According to Senior Writer Joe Berrythe core story of the Dead Space remake has remained the same, but the player’s actions and interactions with characters can have very different contexts.
Of course, the main innovation is the speaker Isaac Clarke. Stewart recalled how, in one of the podcasts, Isaac from the original Dead Space was compared to “an executive caretaker who is chased around the ship with small errands” – which was strange, given his high-class professionalism.
Now, participation in dialogues will give our protagonist depth, as well as make him more proactive and involved in what is happening. At the same time, the developers did not want to make Isaac “too independent” – the players will not have the feeling that they do not share the emotions of the protagonist.
At the end of the discussion, EA Motive experts named their favorites among the characters and plot twists in the Dead Space remake. Senior writer Jo Berry said she enjoyed working on Mercer, and she had to rewrite his lines five times. In addition, she was delighted with the gorgeous death scene of one of the characters, which she had to make more bloody.
Creative director Roman Campos Oriola most memorable the finale of one of the side quests, in which a tense conflict takes place between Mercer and Nicole.
Project Implementation Director Joel McMillan admitted that he liked how the team revealed Nicole and showed why “she’s so important to Isaac and what makes her such a strong character.” Lead level designer Katherine Stewart named her favorite Kendraespecially some of her lines that “deserve applause”.
Dead Space Remake releases on January 27 for PlayStation 5, Xbox Series and PC. And no John Carpenter does not make a film adaptation of the cult horror.
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