The return to the origins of Assassin’s Creed Mirage will also be reflected in the approach taken by Ubisoft to re-imagine the city of Baghdad in the Golden Age of Islam. This was underlined by Stephane Boudon himself, creative director of AC Mirage, during an interview granted to GamesRadar +.
After reporting that Assassin’s Creed Mirage will be a more contained experience than that offered by the latest open-world RPG chapters of Ubisoft’s epic, Boudon points out that the small size of the map and the free roam limitations will not negatively affect the experience game offered by the city of Baghdad.
On the contrary, according to the creative director of AC Mirage, it will be thanks to this more ‘intimate’ nature that Basim’s followers will have the opportunity to immerse themselves in the atmosphere of a metropolis so lively as to represent, for the developers, a main character, both for the story and for the gameplay.
The centrality of Baghdad in the ludic and narrative dynamics of Assassin’s Creed Mirage will be reflected in almost all aspects of the work: as Boudon points out, the city we will explore will be decidedly richer and denser than that of the first Assassin’s Creed, with a crowd that will reproduce the chaos and liveliness of 9th century Baghdad through an AI that will react more organically to events triggered, for example, by fights or by our alter-ego’s attempts to escape. A vision that the French company, on the other hand, has already illustrated with the spectacular announcement trailer for Assassin’s Creed Mirage admired during the Ubisoft Forward event on 10 September last.
At this point, all that remains is to wait for the launch date of Assassin’s Creed Mirage, expected approximately in 2023 su PC, PS4, Xbox One, PlayStation 5 e Xbox Series X/S.