This is not how Jess imagined her spiritual enlightenment: to overcome emotional trauma and guilt, she visits the remote island of a self-discovery group. The fact that cult-like features cannot be overlooked with this one would have been tolerable. But that a group ritual gone awry promptly confronts them with cosmic horrors? Not that relaxing.
The Chant After a deceptively peaceful prologue, it quickly turns out to be a horror-heavy action-adventure in which the occult aspect plays a clear role. In addition, Jess is not a warrior and does not find powerful weapons. With found utensils and plants, she can at least tinker with a few rudimentary aids for hand-to-hand combat or for throwing, but in general a more cautious approach is called for. Because in addition to relatively “normal” enemies, you will also meet nastier creatures in the “fog” that is conjured up, but they are not the only problem: attacks and this strange parallel dimension put a strain on your mental state. You have to keep three values in mind – psyche, spirit and body. If you run out of the former, you’ll panic and become defenseless. You can alleviate this through meditation, but it reduces the mind supply you can use for supernatural offensive devices acquired over time. And if the body takes too much damage, then logically it’s all over.
This trick turns out to be a successful idea, which constantly demands your attention and consideration, underpins the menacing atmosphere of the events and The Chant gives a piece of autonomy. Otherwise, the adventure, staged in a third-person view, is competent and technically successful with a clean 60 fps and attractive backdrops, but not overwhelmingly innovative. The island is a compact area and largely directs you through very narrowly defined areas, free exploration is not really popular.