With the upcoming Lightfall expansion, Destiny 2 not only gets new content, but also many game elements are turned inside out. Bungie has now introduced one of the most anticipated features.
Destiny 2 is all about the four powers of the heroes, but also about weapons and mods. No wonder a loadout system has been on fans’ wish lists for ages, as until now buildcrafting has been an extremely tedious process that required constant manual swapping of weapons, armor, and mods.
With Destiny 2: Lightfall that should finally change. Bungie now presented the new systems that are to be used with the upcoming expansion. New is a complete loadout system that allows you to create, save and even share up to ten different loadouts and of course equip them with the push of a button. In order to unlock all slots, however, you must first increase in the new Guardian Rank system. At the beginning, at least some slots should be directly available.
The mod system is also being massively revamped. Among other things, all mods are now unlocked when you reach guardian rank 6, which should probably happen quite quickly thanks to retrospective achievements. The mods are designed to be more universal and no longer related to specific types of energy. Weapon-specific mods are being phased out, but new mods should focus more on elemental damage.
Artifact mods no longer have to be equipped, but automatically count as additional perks to all your loadouts, but are limited to a maximum of 12 active perks. Some mods will be phased out entirely, including the Warmind Cell mods, while other mods will be combined or completely overhauled. In addition, the costs and power levels of the mods will also be readjusted. The buildcrafting options will also be expanded from season to season. Bungie emphasizes that some elements will not make it into the game when Lightfall is released.
Also new is that certain class attacks now work automatically against champions, in addition to any weapon mods. Certain Solar Warden or Void Warden attacks can stink against Barrier champions, while certain Stasis or Arc effects work against Unstoppables. Artifact mods that work against champions still exist, but they work universally once unlocked, so you don’t need to incorporate them into builds.
That sounds extremely good… the opaque mod system has been waiting for an optimization for a long time and finally being able to build reasonable loadouts, for example for the different elements, is a very welcome addition. It is to be hoped that the massive conversions will not cause balancing problems again.
You can take a look at the changes in detail on the Bungie Blog or try them out directly in Destiny 2: Lightfall starting February 28th.
Destiny 2: Lightfall – Neomuna-Trailer
The new trailer for the Destiny 2: Lightfall expansion features a new destination – the metropolis of Neomuna, which is filled with futuristic skyscrapers and neon lights. The trailer also shows the scale of Calus’ invasion of Neomuna and Guardians fighting their way through the city with the new Darkness subclass, Strang.