In an ominous building you are looking for clues to its history. However, this turns out to be quite unusual due to a number of special features. It starts with the graphic style, because all rooms, objects and characters are designed in papercraft style. This looks interesting from a top-down perspective, but it doesn’t always make orientation easy. In addition Paper Cut Mansion is designed as a roguelite and accordingly each new run is procedurally generated differently. But it is gratifying that after the more or less inevitable death you can keep all the information, skills and tools you have gotten, but only a few of them can be equipped.
The interior of the house awaits you in the form of three dimensional variants, between which you can switch using portals. In the relatively harmless “main world” you examine things and find puzzles and a talking door that leads you to the next level if you have met all the conditions. But you have to make regular detours to the other two dimensions: The ice-cold variant houses story-relevant information, but minus degrees constantly nibble on your health. In the other dimension, you are again attacked by aggressive creatures, against which you defend yourself with a paper gun.