The isometric Action RPG NightMare Breaker, released in China in 2021, will soon be available in South Korea, where it will be called Night Walker. However, the game will change not only the name, but also much more. This was told by the publishers in a recent interview with the Inven portal.
Let’s briefly note the main changes in the Korean version of Night Walker:
Completely reworked tutorial. New cutscenes for specific characters that were not in the original. Changes in some characteristics (movement speed, attack speed, cooldown) to improve the “rhythm” of the combat system. Increase in the number of monsters in dungeons along with their rebalance in order to increase the enjoyment of hack-and-slash battles. The main dialogues in the story have been voiced. The most significant change is the introduction of the nightmare system. Instead of choosing pre-made difficulty presets (easy-hard), players can change a lot of parameters using “trials” and “injuries”: Trials allow you to increase the difficulty of the passage, but their choice is limited by the strength of your character. In other words, you will not be able to activate all possible challenges from the very beginning. This is to prevent the side effect of setting the difficulty to non-playable. Injuries can be selected regardless of the character’s strength, but each element is unlocked as the story progresses, allowing the difficulty to gradually increase. The level cap at launch has been adjusted to 80. New content has been added that was not in the Chinese version.
A release date for Night Walker in South Korea has yet to be announced, but pre-registration is now available on the official website. The global version has not yet been announced.