Studio Head Dave Oshri wanted to make the local world with elements of retrofuturism “alive”, so he insisted that the artist Alexander Berezin put a lot of emphasis on this issue.
In particular, the creators decided to add a lot of flying cars, and the local buildings turned out to be much taller than their real counterparts.
In addition, Oshri demonstrated the dialogue window, animations of weapons and NPCs, as well as various interface details and the hero’s log.
Finally, he added that the creators continue to work on the project, but did not even give approximate release dates or available platforms. Recall that the composer is still working on the novelty Mark Morgan (Fallout, Planescape: Torment, Wasteland 2) and designer Adam Lacko (Project Van Buren).
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