After the Sony patent for cloud games and bridge tools, the documentation produced by the Japanese technological giant appears online to register the patent of a system aimed at improving the ‘quality of life’ of PlayStation players who access their favorite titles in multiplayer.
The new patent filed by Sony in September describes a system to be integrated into the PlayStation Network to allow the Japanese company to to reward the fairness of PS4 or PlayStation 5 players and, at the same time, ‘punish’ or penalize users who engage in toxic behavior.
The explanatory sheets accompanying the patent describe this new tool as “a method that allows to verify the behavior held by the players. The system includes a analysis program based on an Artificial Intelligence model which determines the parameters of player behavior and reports any abuse”.
In the patent, Sony cites Fortnite’s multiplayer lobbies as an example of ‘interactive and social contexts’ that could be used by this Neural AI-based system to evaluate player fairness and report any abuse or toxicity phenomenaas well as users from reward for the ‘correctness’ of one’s behavior online.
In recent weeks, the topic of online toxicity has been at the center of the initiative carried out by a US Senator interested in moderating extremist content on Steam: New Hampshire Senator Maggie Hassan has in fact urged Gabe Newell, boss of Valve, to explain the reasons why extremist, racist and homophobic games and content appear on Steam.