ExeKiller, the open world adventure between western and cyberpunk, is reviewed in the new movie packaged by Paradark Studio to show unpublished gameplay scenes that testify to the goodness and potential of this project under development on Unreal Engine 5.
Set in the ruins of the New York of a 1998 parallel to ours, the singleplayer story told by ExeKiller gravitates around the deeds performed by a Bounty Hunter called to collect the SOULS biochips, used by the mega-corporations that rule the New Earth.
During the adventure we will be able to explore the ruins of New York immersed in the sand and ashes caused by the Great Fire Disaster, a global fire that caused mass extinctions and the death of almost all human beings.
As we can guess by admiring the scenes of the new trailer, the ExeKiller we will play will have to work hard to face the hosts of cyber-looters that infest villages in desert regions: between one shooting and another, our alter-ego will be able to use his car to quickly reach the objectives of the missions and overcome the areas most affected by radiation and heat waves.
Given the ambitions that accompany its development, the project of ExeKiller it doesn’t have a launch window yet: while waiting for a clarification to this effect from the Paradark team, we leave you in the company of the Gameplay Reveal.