The Brazilian studio JoyMasher is successful with neo-retro games like “Blazing Chrome” and “Vengeful Guardian: Moonrider”. In an interview, developer Danilo Dias talks about balancing challenges, the aesthetics of his games and the Brazilian retro scene.
Developer Danilo Dias
JoyMasher. That’s the name of the duo Danilo Dias and Thais Weiller from Curitiba, Brazil. Together with the French publisher The Arcade Crew, JoyMasher released the action platformer “Vengeful Guardian: Moonrider” (PC, PS4, PS5, Switch, Luna) in January 2023 – and received a lot of praise for it. The studio was already well known to many retro fans: its three games “Oniken”, “Odallus: The Dark Call” and “Blazing Chrome” combine classic SEGA gameplay with great pixel art and cool retro soundtracks. But how did the duo come up with the idea of specializing in neo-retro? And what are the challenges of developing these games? An interview with Danilo Dias.
Danilo, how did you become a developer of neo-retro games?
Danilo Dias: That was while I was studying architecture, around 2006. A lot of retro games in the old NES style were released at the time. I was a huge NES fan, gotten a console very cheaply, and bought a lot of cartridges, which were cheap back then. Then I played the whole…
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