The special thing about “Armored Core” are the customization options of your combat robot. The responsible producer explained at the Taipei Game Show how this will look like in the upcoming offshoot.
At the Taipei Game Show, producer Yasunori entered Ogura Interview regarding Armored Core VI: Fires of Rubicon. Here he touched on the customization options of the mech robot.
In just a few words, Ogura would describe the game as follows: “The most distinctive element of the series is that you can piece together parts to create your own mech, which you then use in the action part of the game.”
As usual from the previous parts, you should have numerous options to customize your mech. The free assembly of parts in particular is “worthwhile.” The players will immediately notice the effect of a change. In general, the focus of development was on component adaptation.
A difficult but logical and intuitive system
It will take a beginner a lot of time to master this system. However, the developers have made several improvements.
“This time around, we’ve taken a number of new measures to make assembly and customization more intuitive and logical than it has been in the past,” explains Ogura.
In addition, the From Software team used the accumulated experience to offer the players a certain freedom in terms of control and customization options. Because that’s exactly what the “Armored Core” series stands for.
The producer also addressed the plot: There is no connection between parts five and six, which is why even newcomers should have no problems following the story.
More Armored Core VI: Fires of Rubicon news:
The action game is coming to PS5, PS4, Xbox Series X/S, Xbox One and PC later this year.
More news about Armored Core 6.
Discuss this news on the PlayStation Forum
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