And this means that the game world will surpass the “Fallen Order” in size. Maybe.
Many of those who liked Star Wars Jedi Fallen Order reproached the developers for not providing for a system for quickly moving between locations, which added unnecessary routine to the project and artificially increased its passage time. Star Wars Jedi Survivor solved this problem by adding the so-called “fast travel” widely used in open world games. The relevant information in an interview with GamesRadar was shared by the game director of the project, Stig Asmussen.
In addition to fast travel, players will be able to use various Star Wars mounts if they wish, so there is no question of overcoming long distances in The Revenant. But what the question is is how, in fact, the fast travel system will be implemented in Jedi Survivor. Among the opponents of this system, the argument about the “abstractness” of fast movement, poorly played from the point of view of the game “lore” and the mechanics of the game world, is mainly used.
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How this problem is solved in Star Wars Jedi Survivor, we will obviously find out already on April 28 on all current platforms. That’s right: the other day the release of Jedi Survivor was postponed from March 17 to April 28.
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