If raw forces in the Star Wars-Universe rule senselessly, then you either sit in the cinema and experience the downfall of the Jedi Knights in “Episode 3 – Revenge of the Sith” – or play on the home console Republic Commando. The Republic’s elite clones are responsible for the mighty noise and lots of droid scrap in the star wars shooter.
More specifically, it’s Soldiers Seven, Scorch, Fixxer and yours truly that are making the galaxy tremble. Under your leadership, the Commando team marches on linear paths through three extensive campaigns and takes on numerous combat robots and alien creatures. You yourself face the battle in the dusty canyons of Geonosis, the dark corridors of a wrecked battleship and on the Wookie world of Kashyyk from the first-person perspective. The striking helmet view is best associated with Nintendo’s first-person adventure Metroid Prime compare, the regenerative shield of your clone germ is reminiscent of the Master Chief and Halo 2.
In contrast to those lone fighter games, of course Republic Commando but as a tactical shooter. The sci-fi shoot-out is therefore the same as Rainbow Six 3 in space, however, would be far-fetched. The tactical component of the game is much too shallow for that. Instead, the clone trio, which thanks to the fit CPU intelligence can also find its way around on its own, follows simple commands. You pass on basic commands and commands that affect the whole team, such as ‘hold position’ and ‘regroup’, to your colleagues via the A button and the digit cross. If, on the other hand, you want to assign a single commando as a sniper, bomber or hacker, markings will point you to possible interaction points.
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