Bungie shared her plans to support Destiny 2 this year. The developers set themselves four goals: to give space to the imagination of the players, to bring complexity back to Destiny, to make the content richer, and to strengthen the bonds between Guardians. And in achieving these goals in 2023, the following will help: Simplify the character development system: in the season “Resistance” there will be fewer different types of currency and improvements available from merchants; after “Resistance” the season will begin “Depths”, which will not have a merchant upgrade system (it will not be in the next season); in the next seasons, players will find more new, original tasks like “Broken World” out of season “Disappearance” and battlefields from “The Chosen One”;
V “End of the World” there will be Guardian ranks, and the creation of character configurations will be rethought thanks to the introduction of the mechanics of saving sets of equipment; this year, the weapons manufacturing mechanic is expected to be upgraded: there will be separate ways to obtain both manufactured and non-manufactured weapons – while the number of the former will begin to be reduced; With the release of End of the World, the cooldown times of a number of abilities will be slightly increased; in addition, the developers will adjust the damage resistance that durability gives, and increase the requirements for energy consumption; The difficulty of the game will continue to be adjusted with a setting that determines how much players can out-level their opponents. The developers promise not to twist it to the limit, but they want to make the enemies more dangerous; at the same time, there will be even more experiments with power level settings;
mode will return in “Resistance” “Countdown” with your variation “Countdown: Rush” with the revival of the players; will appear in the season of “Depth” “Active Zone”; season 22 will have a new map “Vex Network”; in the final season before release “Final Form” will be returned “Citadel”. the developers want to go through the already released maps and tweak the resurrection mechanics to adjust the dynamics of different modes; algorithms will continue to be refined to improve the quality of the connection and achieve balance in the lobby; continue to improve metasystems to support interest in PvP; Starting with Season 22, the game will have a rotation of exotic tasks; with the release of “The End of the World” changes will be made to some tasks from the playlist “Operations “Vanguard””: improved raids “Lake of Shadows” and “Arms Dealer”, the frequency of occurrences of strikes that have not been updated for a long time will be reduced and the “Battlefields” of seasons 16 and 19 will appear; with the release of the “End of the World” accolades and ranks of the Guardians will appear; the updated raid will open in the summer, and the fireteam search system has been moved to the final season of the year.
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