At CES 2023, AMD officially announced a new version of FidelityFX Super Resolution 2.2 scaling technology with improved ghosting around moving objects. This is especially true for dynamic racing games. Therefore, Need for Speed Unbound and F1 22 were the first games to support this version of FSR. AMD is now releasing the FSR 2.2 source code to make the technology available to all developers.
Due to changes in the algorithms, the new version of FSR 2.2 provides less noise, artifacts and more stable brightness. The picture will become better, clearer, and there will be fewer trails from dynamic objects. Added a new debugger API for easy migration from FSR 2.0 and FSR 2.1 to FSR 2.2.
The new version of FSR 2.2 should soon appear as a plug-in for the Unreal Engine. According to AMD, FSR 2 technology is already available for 110 games, and FSR 1 is supported in 250 games.
You can evaluate the picture quality and performance acceleration due to FSR 2.2 by demonstrating the technology in Forza Horizon 5. The corresponding update for the game was released at the end of last year.