That the Marvel Cinematic Universe relies heavily on visual effects is no secret. Films like Ant-Man and the Wasp: Quantumania have CGI applied to almost all, if not all, of their scenes.
This has meant that, with the acceleration in the pace that Marvel Studios has hit, the amount of work that VFX teams that are hired to carry out the effects of the films, are increasingly saturated.
This is a situation that is not new and that has been denounced for some time. It is also something that is being seen in Marvel’s own feature films and series, with a significant drop in quality in many scenes, and Ant-Man and the Wasp: Quantumania is no exception.
The film starring Paul Rudd and Evangeline Lilly It arrived last Friday in theaters with the task of starting Phase 5 of the UCM. However, the reception has been quite divisive between critics and audiences, and part of the blame lies with the film’s visual effects.
Ant-Man and the Wasp: Quantumania was not the priority in post-production
Vulture has managed to speak with several VFX artists who work with Marvel Studios. They have preferred to remain anonymous for obvious reasons: antagonizing Marvel can mean losing your job in Hollywood.
Some point out that with so many projects in simultaneous development and Marvel executives – they do not give names – with little or no interest in increasing the budget, Ant-Man and the Wasp: Quantumania, was not the priority.
Efforts first went to Black Panther: Wakanda Forever, according to their statements, reducing the team working on Marvel’s third Ant-Man movie greatly.
The movie of Paul Rudd and Evangeline Lilly has started relatively well at the box office, with $257.1 million grossed so far worldwide. Critics take it to the bottom of the Marvel movie chart, though the audience saves it.
What did you think of the visual effects for Ant-Man and the Wasp: Quantumania? Do you think Marvel should slow down and let their teams focus on one project?