American game designer Lucas Pope in his microblog informed about porting the PC version of his Border Patrol inspector simulator Papers, Please to a new engine for it.
Image Source: Steam
As it became known, with the release of update 1.4.9, the Steam version of Papers, Please moved from the OpenFL engine (with Haxe) to Unity (with Haxe) – last year’s mobile port of the game is based on the same combination.
According to Pope, this major behind-the-scenes change “will equally fix old sores and create new ones.” In particular, it will eliminate a number of systemic problems that have been accumulating for years on modern operating systems and equipment.
Judging by the first reviews, the update has achieved its goal: support for a high frame rate has appeared (the game could not issue more than 62 frames / s before), problems with delay and slowdowns during detention / inspection have disappeared.
In addition to changing the engine, patch 1.4.9 brought with it a fix for minor logical, graphical and audio problems, and also provided Papers, Please with translations into three more languages: Korean, Turkish and Czech.
So far, these innovations have debuted only in the Steam version of Papers, Please (Windows, macOS, Linux), but will soon get to GOG и Humble. Some of the fixes will sooner or later also appear on Android.
Papers, Please debuted in August 2013 on PC, moved to iPad in December 2014, PS Vita in December 2017, and iPhone and Android in August 2022. By August 2016, the game had sold over 1.8 million copies.
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