Maybe we should keep an eye on The Believer Company studio. Led by CEO Michael Chow (formerly vice president at Riot Games) and blessed with many other industry veterans, the company aims to develop a next-generation multiplayer open-world game over the next few years. Featuring new IP, stories that matter player choices, and gameplay systems that bring players together instead of driving them apart.
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Well-known investors are on board
A large part of the development budget already seems to be available. In a press release, the developers announced that they were able to collect a total of 55 million US dollars in a first round of financing. The investors that could be convinced include Lightspeed Venture Partners, but also BITKRAFT Ventures, Riot Games, 1Up Ventures, Upfront Ventures, Next Play Capital, Alumni Ventures, Villam Ventures, Don Thompson’s Cleveland Avenue and Michael D. Eisner’s Tornante Company.
The top priority now is to build a world-class team for the project. Already on board are Chief Product Officer Steven Snow (formerly Riot Games), Chief Technical Officer Landon McDowell (Microsoft, Riot Games), Chief Creative Officer Jeremy Vanhoozer (Bungie, Electronic Arts), Chief Operations Officer Tim Hsu (Twitter, Riot Games). ), Director of Operations Grace Park (League of Legends: Wild Rift), Vice President of Design Jeff Jew (League of Legends, Legends of Runeterra), and Chief Marketing Officer Shankar Gupta-Harrison (Riot Games).
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“The players are the finest audience to serve in the world. They are noble, smart, sophisticated and infinitely inventive,” said Michael Chow. “Your investment of time, skills, and hard-earned money is sacred to us, and we will always put your needs first at every stage of the Believer journey. We look forward to expanding our team with people who are just as passionate as us, and we’re actively looking for like-minded talent who wants to believe with us.”
Steven Snow is also looking forward to the coming period: “The last few years have produced some very exciting technologies. In our player-centric world, our goal is to bring selected technologies into the development and play area, and while explicitly for the good of our players and the games they love. The introduction of free-to-play in North America and Europe with League of Legends has really changed the landscape of how games as a service can work. It’s a privilege for us that we have the opportunity to responsibly shape the future. And we look forward to saying ‘no thanks’ to the technologies that don’t increase the fun of the game.”
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