In Update 7.32e, Dota 2 developers have made a number of technological changes to the game. In particular, Valve announced the complete cessation of support for OpenGL and the conversion of game models to a new format.
As we mentioned when we released Part 2 of the Battle Pass, OpenGL support is ending with this update. macOS users now require macOS 10.13.6 with a Metal capable graphics card (GCN-based AMD or later; Kepler-based NVIDIA or later; Intel HD 4000 or later). Linux users will also need an AMD GCN/NVIDIA based Kepler/Intel HD 5000 or newer graphics card. In a future update this year, we plan to upgrade SIMD support from SSE2 to SSE4.1 to improve the performance of physics, particles, and game code in general. Almost all processors released in the last 10 years support SSE4.1, so very few players will be affected by this change. If your computer does not support SSE4.1, then after the release of the update, you will need a more modern processor. In addition, we are currently converting game models to a newer format called ModelDoc. After that, we will remove some of the animation interfaces from the User Modes API and add animation support to the ModelDoc. Deprecated interfaces are listed on the Source 2 development wiki.
Valve also released a seasonal update for the paid Dota Plus subscription service. In this patch, the developers traditionally added a new treasury and spring landscape to the game, and also redesigned the statistics section.