22 years ago Gothic was the first game in the role-playing series that is to be revived by Gothic Remake – but not by Piranha Bytes, who “dropped out” after Gothic 3, but by the newly founded study Alkimia Interactive.
Birthday greetings from the successor
The following can be read on the Steam page for the game, which does not yet have a release date.
“On this day in 2001, the world was presented with a masterpiece of a game that should captivate players for years to come. The vivid world, immersive story and challenging gameplay have left an indelible mark on the hearts of gamers around the world. Thank you to the creators and developers who put their heart and soul into this unforgettable game! As a gift to everyone, we want to tie in with our last teaser and show you something similar. Enjoy! Stay tuned for more updates. For Gomez! “
A photo of the nameless hero can be seen in the post on Steam. Most recently, the publisher drummed up several small teasers for the remake.
In the gallery: “Historical” high-quality screenshots
After the founding in 1997, the compact team of Piranha Bytes dealt with the development of their first work: Gothic. The game was released in March 2001 after four years of development and caused a sensation, especially in Germany. Trademarks of Gothic: an inhospitable game world full of raw characters and rough manners, a nameless protagonist, a lot to discover and last but not least a distinctive soundtrack.
As a reminder: In 2001 the foundation stone for Gothic was laid. At the beginning of the game, the “nameless hero” is thrown into the valley of mines, a huge open-air prison that serves as the game world in Gothic I. Inside the barrier, three factions fight for supremacy: the Old Camp (salute to Archbaron Gomez) and the New Camp, as well as the sect of Swampweed Fanatics. Even the first Gothic offspring comes up with a credible, rough game world: The characters follow a daily routine and your actions as a player have consequences: If you join one of the factions, you become the enemy of the other parties; you can’t stand beaten up and robbed characters anymore; the wrong answer in one of the numerous multiple-choice dialogues leads to either a deal or a brawl. At some point you will decide which of the factions you will join.
But no matter where you get involved, your ultimate goal is to escape from this inhospitable world. In between, you can complete numerous side quests that bring you riches, magical (ore) weapons and experience points. A walk through the entire valley of the mines takes about half an hour on foot; underneath, caves await adventurers, which not only contain valuable equipment, but also one or the other challenge. For your efforts, you reap experience points that you invest in a stronger sword arm, quicker thief’s fingers or powerful magic spells, as is typical for role-playing games. At the end the “sleeper”, the boss of the first Gothic, is waiting to be buried by you.
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