It looks like the difference is only in resolution, textures and lighting.
The ElAnalistaDeBits channel released the ultimate Diablo 4 beta graphics comparison across all supported platforms: PC, PlayStation 5, Xbox One, Xbox One X, Xbox Series S, Xbox Series X, PlayStation 4 and PlayStation 4 Pro. It turned out that the difference in image quality between the platforms is small.
The most notable difference is rendering resolution. Here is a list of permissions used on consoles:
Xbox One: 900p, 30 fps.PlayStation 4: 1080p, 30 fps.PlayStation 4 Pro: 1188p, 30 fps.Xbox One X: 1440p, 30 fps.Xbox Series S: 1440p, 60 fps.Xbox Series X: 4K, 60 fps.PlayStation 5: 4K, 60 fps.
It is worth noting that all consoles use the technology of temporary frame reconstruction. It allows you to increase the frame rate by reusing fragments of an already rendered frame to generate a new image.
The second notable difference between the platforms lies in the lighting. On next generation consoles and PC, lighting and shadow effects look slightly better than on PlayStation 4, Xbox One and their modifications.
Textures on previous generation consoles also look a little worse than on PC, PlayStation 5 and Xbox Series. This is logical: older consoles still use a reduced rendering resolution.
At the same time, models on all platforms are either identical or almost identical. We did not manage to notice a significant difference in the quality of the elaboration of characters, locations and various objects.
In terms of optimization, Diablo 4 is all right. Most of the time, all consoles show the highest possible frame rate, small drawdowns are more common on previous generation consoles, but we are not talking about a serious drop in fps.
Diablo 4 will be released on June 6, 2023 on PC and consoles of two generations.
This is interesting