Game news No Man’s Sky: Before landing the moon, this reference was a disappointment for some players
Published on 03/19/2023 at 11:00
In this new episode of JV Legends, we take a look at the No Man’s Sky case. The game developed by Hello Games (a team with barely 10 people at the base) had everything to succeed with its huge space universe and its exploration system. However, the road to success has been compromised by many difficult times. Zoom on the atypical journey of a game that has always had the ambition to reach the moon…
A failed takeoff…for a successful landing.
A failed takeoff…
No Man’s Sky, the Hello Games project, gave the mouth water: a grandiose space universe in sci-fi and retro style, with exploration, crafting and survival. As we know, not everything went as planned. Like a bad omen, in 2013 a downpour hit Guildford and flooded the studio on Christmas Eve. A city that you surely know if you have seen our
JV Legends on Peter Molyneux. Anyway, the PCs of the team are taking on water. The hard drives are unrecoverable and a large part of the project therefore goes to waste.
After recovering from this incident, the hype No Man’s Sky reaches the whole world. The game offers sumptuous trailers that suggest an adventure never seen before. The head of the studio, Sean Murray, ignites. In particular, we were entitled to promises of a multiplayer mode which, as we will see, will not be kept when the title is released. On the other hand, in October 2015, the project fell victim to various leaks. It is said from reliable sources that the software is currently in turmoil, and that the PS4 version is laborious. The console hardly takes the size of No Man’s Sky, so it’s the PC version that’s shown for now. Concerns confirmed when JV is invited to test it in London. Indeed, although the game is a PlayStation exclusive, it is a PC version that is offered to journalists. Going then to the PS4 version, the difference is obvious. The graphics do not live up to the promises and trailers, not to mention the feeling of emptiness that emerges from the trial version.
The problems are piling up two weeks before the release of No Man’s Sky. First, with some copies sold “fallen from the truck” and then put back on sale. A copy went to 2000 euros on eBay. The owner will deliver the first unofficial test on Reddit. The latter denounces bugs which notably allowed him to reach the end in two days, occasionally revealing the secrets and subtleties of the game. Subsequently, Sean Murray is confronted with his lies in relation to multiplayer. For example, when one of the players digs the ground, the other player does not see the modifications on his part. For one it is day and for the other it is night. These kinds of testimonials are on the rise. During this period, there are even complaints that are filed with the Bureau of Advertising Verification, accusing the studio of having carried out false advertising.
…for a successful landing.
The parties involved in this fiasco embarked on the path of forgiveness and decided to raise the bar. The machine is engaged from November 2016 with a series of free extensions, offered with exemplary regularity. Since its release, No Man’s Sky has seen no less than 19 major updates. Just launch the game today to realize that the result is far beyond what was promised in 2013. It integrates the famous multiplayer mode, VR, basic creation, mechas, ground vehicles, a better scripted quest, 32-player raids, underwater worlds, tons of content… In short: a product final at the height of the initial ambitions of the studio. No Man’s Sky becomes frequented and frequentable again, and peaks of simultaneous players are reached quite quickly according to the updates. A great comeback which shows that a catastrophic start seals neither the future nor the potential of a game…
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