03/23/2023 at 1:45 p.m. by Oliver Jäger – Some players of the open beta for Diablo 4 are of the opinion that the dungeons were not very varied. In an interview, Game Director Joe Shely now explained that this is not the case overall and only appears to be due to the limited play area of the beta.
The first Diablo 4 open beta weekend is over, the second is just around the corner. So it’s time for the participants to give their first feedback to the development team. For example, one reads in the Diablo 4 subreddit that the variety of dungeons in the beta is limited. The layout of the dungeons should be repeated frequently and offer little variety, the players in the open beta phase for pre-orders report.
Joe Shely puts players at ease
In an interview with the NME website, Joe Shely, the game director of Diablo 4 (buy now), discussed whether this is actually the case and could be interpreted negatively for Blizzard. There he replied that the feedback for the dungeon design had been very interesting for Blizzard. However, he then takes the wind out of the sails of the allegations and gives the players hope that the dungeons will definitely focus on variety:
“The beta is isolated to a single area of the world. There are five zones in the world, and you only play through Fractured Peaks. We’ve built well over 100 dungeons into the game – many of which aren’t in Fractured Peaks. We’re going Expect to traverse many different dungeons as you level up your character, rather than playing the same dungeon over and over again.”
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Joe Shely expands on what the dungeons have in store for Diablo 4 players. So there is “Codex of Power” and other different types of mechanics for different dungeons. According to Joe Shely, in some dungeons the goal is to defeat all the monsters present, while other dungeons have different types of goals. On the one hand, bosses should be able to wait for players at the end, on the other hand, dungeons are completed with events. In the beta there is only a fraction of it to see.
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Rod Ferguson, general manager of the Diablo franchise, also spoke up, stating that Diablo’s subterranean locations have a “sense of place”. This is intended to give players a recognizable location associated with their Nightmare Runs. Diablo 3, with its Greater Rifts, in contrast, introduced a single, randomly generated dungeon. In the interview, Rod Ferguson also reiterated that the open beta’s server issues will ultimately lead to a better game launch for Diablo 4.
Those: Blizzard via NME