The remake of “Resident Evil 4” has been on the market since last week and is largely convincing. However, there are some technical flaws, as revealed by an analysis by Digital Foundry.
Last Friday, the “Resident Evil 4 Remake” was released. While testers loved it, and in the case of the PS5 version, for one Meta score of 93 worried, the players with a user score of 7.5 are more skeptical.
And the technology is not convincing in all areas either, as Digital Foundry found out in an analysis. First of all, all current-gen consoles have a frame rate mode and a resolution mode, as well as a few other settings that affect their performance and graphics.
The two options mentioned aim for 60 frames per second. However, the image quality differs significantly based on the choice. While the frame rate mode comes in at around 1800p, the resolution mode tops out at 2160p.
PS5 version looks blurrier
But the graphics presented also differ on the individual platforms: According to Digital Foundry, the remake of “Resident Evil 4” on the PS5 looks blurrier in direct comparison with the Xbox Series X version, although the number of pixels in the frame rate mode is higher shines at around 1944p, while the resolution mode hits the same 2160p as its Xbox counterpart.
Also, the game on the PS5 tends to have a slightly smudged display of fine details in both visual modes. The resolution of elements that require a certain transparency is even worse, for example when Leon’s hair is moving. They give the impression that the resolution has been reduced with an aliasing tendency, while the Xbox Series X remains “relatively coherent and free of jagged edges”.
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Digital Foundry believes there is something wrong with checkerboarding on the PS5, which may be fixed in an upcoming patch. “It’s not uniformly bad, to be fair, and many scenes look perfectly fine — it’s really just the resolution on transparent elements that needs some work,” the publication continues.
On the Xbox Series X, on the other hand, standard frame rate mode tends to drop frame rates more often, especially in larger fights, while resolution mode performs “basically uniformly worse,” often hitting frame rates in the low to mid 40s. Turning all settings on can even drop performance to the mid-30s during harder fights.
Similar issues have also been reported on the PS5. However, the overall frame rate was higher than on Xbox Series X, while the Resident Evil 4 remake on Xbox Series S mostly runs between 50 and 60 FPS in frame rate mode, but can drop to 30 FPS in resolution mode.
Xbox version has a controller issue
In addition to the mentioned shortcomings, water surface issues and some strangely lit textures surfaced on the Xbox Series X during testing. A problem with the dead zone of the sticks is more serious on the Xbox consoles. They have to be pressed up to 40 percent of the movement space to get any feedback at all, which according to Digital Foundry makes the gameplay very sluggish. This problem does not occur with the DualSense of the PS5.
Ultimately, Digital Foundry believes that the remake of “Resident Evil 4” will still need one or the other update to make a good impression on all systems in terms of technology.
“There’s a feeling that the basics are there and that some of the inconsistencies, bugs and oddities could be improved with title updates, so I’m keeping my fingers crossed that we continue to tweak this otherwise excellent game a bit more.” it says.
Digital Foundry’s full report, which goes into far more detail, you can have a look here.
You might also be interested in this about Resident Evil:
The Resident Evil 4 remake launched last week for PS5, PS4, Xbox One, Xbox Series X/S and PC. The title can be bought at Amazon*.
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