Game:Splinter Cell Chaos TheoryPublisher:UbisoftDeveloper:UbisoftGenre:Action-AdventureTested for:DSAvailable for:DSUSK:Released in:8 / 2005
After Xbox, PS2 and Gamecube, super spy Sam Fisher infiltrates Nintendo’s DS. Instead of being developed in-house, the handheld version is based on an implementation of the console version. In the single-player mode, you recreate terrorist henchman Hugo Lacerda and company in eight well-known and one exclusive DS mission at locations such as Hokkaido, the penthouse and the rocket base. The pixel spy has mastered almost all the skills of his big brother: Climbing, pressing flat against the wall, split jumps – even the SWAT turn is part of your acrobatic repertoire. As far as agent gadgets are concerned, Sam’s hacking device has been rationalized away, but with lockpicks, stick cameras, stick cameras and EVS, no secret remains hidden from the sneak. Disturbing guards and cameras, on the other hand, will incapacitate handheld sneaks with a stun gun.
Spying together is also no problem on the DS thanks to the WiFi link. If you want, you can even compete in a round of spy versus mercenary in versus mode.
Opinion & Rating
Janina Wintermayr meint: Ubisoft’s busy agent never rests. However, a break – or at least a longer development period – would have done him good. The camera control via stylus works quite well and the dual screen is used with inventory and Opsat, but there are no innovative ideas for handheld espionage. Instead, the levels of the console version were warmed up, slimmed down and served up with technical weaknesses. The rough optics are unattractive and when using visual intensifiers, the gameplay jerks noticeably across the screen. In terms of scope, on the other hand, there is nothing to complain about and the multiplayer offer also represents hardcoreSplinter Cell-Fans happy.
Solid implementation of console sneaking, but with technical weaknesses.
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