After “Redfall” disappointed both technically and playfully, Microsoft’s Phil Spencer assured us that this debacle will not be repeated with “Starfield”. Instead, Xbox support should lead to a more rounded gaming experience.
After Square Enix’s role-playing game “Forspoken”, the creators of “Prey” and “Dishonored” at Arkane Studios also crash-landed a few days ago.
We are talking about the coop shooter “Redfall”, which had to struggle with numerous problems both technically and in terms of play and, in the case of the Xbox Series X/S version, after almost 50 reviews an average score of 59 points.
In a recent interview, Phil Spencer, the head of Microsoft’s gaming division, commented on this debacle and assured that it should definitely not be repeated with “Starfield”.
“When we take over studios, games are in development. Furthermore, there are things that are either still in an early stage of development or where the final concept isn’t even there. I think we need to take a better look at the titles that are in mid-production when they become a part of Xbox,” Spencer said.
Xbox Studios should be supported more
As Spencer acknowledged, Xbox executives let Arkane Austin develop Redfall without helping the team understand what it means to be a part of Xbox’s first-party studios and the resources of the use Xbox Studios. For future projects, the respective studios should be given more support, as Spencer assured.
Microsoft’s gaming boss elaborated, “But if Matt Booty, the head of Xbox Game Studios, and Jamie Leder, the president of Zenimax, get together, I think we can start working with our different studios sooner. And I think it makes a difference when we’re involved in the creative process of a game.”
“That doesn’t mean that we want to shirk responsibility here. Every game published by our teams is an Xbox game. That’s why we take full responsibility for it,” added Spencer. “We should have been there for Harvey and the team sooner. In my eyes, that was down to us.”
“And also during the development process: It’s a game based on the Unreal Engine. We have a number of studios that have done great work with the Unreal Engine over the last few years. Still, I think we do [bei Redfall] involved too late to fix specific issues.”
More news on the topic:
We will find out whether “Starfield” lives up to the high expectations on September 6, 2023, when the new role-playing game from Bethesda Softworks will be released for PC and Xbox Series X/S.
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