05/26/2023 at 06:30 by Sven Bauduin – Around two weeks after the release of version 1.0.5.0, Naughty Dog has released another patch with improvements for the PC version of the survival horror game The Last of Us Part 1. In particular, the new version 1.0.5.1 is intended to increase stability on Radeon and Arc graphics cards and avoid crashes.
After the development studios Naughty Dog and Iron Galaxy released patch 1.0.5.0 about two weeks ago, instabilities and crashes continued to occur, especially on AMD Radeon and Intel Arc graphics cards. The problems should be a thing of the past with the patch 1.0.5.1 that has now been released.
Also popular with PCGH readers:
The Last of Us PC: Patch 1.05 – Big promises in the new update
The next major update for the PC version of The Last of Us is here, and big promises again.
After the previous patch had taken care of the previously annoyingly long shader creation times (“shader compilation”), the quality of the textures and the performance optimization, this time the stability of the dystopian end-time game was once again in the developers’ specification.
More stability for AMD Radeon and Intel Arc
As Naughty Dog announced a few hours ago as part of the official release notes for patch 1.0.5.1, the new hotfix not only improves the general stability of the game, but also specifically improves the stability on graphics cards from the AMD Radeon and Intel Arc series.
The Last of Us Part 1 (buy now )– Patch 1.0.5.1:
General stability improvementsFixed a crash on boot impacting all Intel Arc GPUsStability improvements for some AMD GPUs during extended playthrough
In addition, Naughty Dog emphasized that the development studio, together with Iron Galaxy, will continue to study the error reports of the players and, if necessary, react accordingly.
The start could have gone much better
As a player, with every new patch you inevitably ask yourself how well the start would have gone if the title had simply been postponed by 1-2 months. In the meantime, the ratings on Steam, Epic Games and other game distribution platforms have stabilized significantly and annoyances such as shader creation times have been significantly reduced.
Recommended editorial contentHere you will find external content from [PLATTFORM]. To protect your personal data, external links are only displayed if you confirm this by clicking on “Load all external content”:Load all external contentI agree that external content is displayed to me. Personal data is thus transmitted to third-party platforms. Read more about our privacy policy.
Your opinion is asked!
How do you feel about this? The PCGH editorial team welcomes your well-founded opinion in the comments on this news item. To comment, you must be logged in to PCGH.de or the Extreme forum. If you don’t have an account yet, you can register here without obligation.