After explaining what Fallout Vaults really are, Tim Cain reappears on social media to motivate his farewell from the post-apocalyptic series he helped shape.
During his latest podcast on YouTube, the former exponent of Interplay Entertainment recalled his strong attachment to the series and the problems that, according to him, he had to face and which led him to leave the company.
Cain explains that the success achieved by the original chapter of Fallout in the now distant 1997 exceeded all expectations of Interplay executives, especially considering that at the time it was the same software house that personally took care of the production and distribution of the RPG. The co-creator of Fallout, therefore, reveals that he had to leave the company due to several ‘critical issues’, the first of which was represented by theinevitable crunch to which he should have forced his team to meet the deadlines for the sequel, especially in function of the role of greater responsibility that would be entrusted to him.
As Cain himself explains, however, the break with Interplay was not clear-cut but took place after a succession of disagreements with the company’s top management, a discontent that worsened with theoutsourcing of Fallout 2 box art without his knowledge until it explodes once the purely economic aspects of the collaboration are touched, such as an unexpected reduction of the bonus distributed by Interplay to ‘encourage him to do better next time’.
Tim Cain finally recalls that his definitive farewell from Interplay caused a real exodus of developers, hence the great playful, narrative and content differences between the first and second chapter of the post-apocalyptic saga. Before leaving you to the comments, we invite you to admire the Bethesda video with the developers’ story on the birth of Fallout to celebrate 25 years of the series.