That smells like an add-on: almost half a year later Brothers in Arms: Road to Hill 30 Ubisoft is already presenting the official successor. Earned in Blood includes 13 single-player missions – four missions fewer than the first – and costs ‘only’ a whopping 40 euros. Even the content remains largely identical to the predecessor: In the role of Red Hartsock, you parachute over Normandy on D-Day and, over the course of the game, weld soldiers into two squads, an attack team and a fire team. Independently of each other, you shoo the pack of comrades through the French hinterland using crosshairs. If you meet the enemy, it’s planning instead of shooting: Frontal attacks lead toBrothers in Arms no difficulty level to success. Instead, you use tactics like barrage and flanking to bring the enemy to their knees – bei Earned in Blood due to the souped-up enemy AI even more than its predecessor.
At the same time, it becomes easier for the player to assert oneself in the thick of battle. Because the new scenarios are optimally designed for grueling positional combat. Although you still trudge across cattle pastures and through farming villages, city backdrops are increasingly dominating the picture.
Bombed masonry, burned-out vehicles, and sandbag castles provide ample cover and good opportunities to stab the enemy in the rear undetected. If he recognizes the planned ambush at an early stage, he changes position or suddenly goes on the attack.
If the motivation for the solo player was exhausted with the completion of the linear story campaign, the new ‘Battle’ mode now lures with further missions. You can also play the either time- or goal-oriented missions cooperatively with another player – via split screen, system link (Xbox) or online.