With Diablo 4 just days away from the release and Ultimate Edition buyers already enjoying Early Access, series head Rod Fergusson has pushed ahead by revealing some valuable information about the game’s post-launch support to IGN USA. .
Fergusson first confirmed that Diablo 4 Seasons will introduce new narrative content. These will not continue the main story of the campaign (there will be real expansions for that), but on the other hand they will contribute to enrich the lore by further embellishing the game world and giving gamers new pretexts for slicing demonic beasts.
“We want the story to be part of Diablo 4 Live Service Support,” Fergusson explained. “We’ve gone for a quest-based approach, so you’ll see narrative questlines. Diablo 4 will see its context enriched with each season and there will be narrative themes that everything will tie into, including cosmetic items and mechanics. There will be a new narrative quest that will not extend the campaign, but will represent a story set within the open world. As we think about future expansions, this approach provides us with opportunities to continue to extend the game story-wise, mechanics, and game world.”
Fergusson also added that the development of Diablo 4 proceeds on different tracks, therefore Blizzard is able to work on more than one component at a time. The development of Season 1, for example, is already nearing its conclusionso it shouldn’t be delayed. The official roadmap has set its start between the middle and the end of Julytherefore players will have about a month and a half of time – starting from the official launch on June 6th – to complete the campaign, an indispensable requirement to be able to face the seasonal contents.