Dominik Kaufmann | 6/6/2023 – 3:11 p.m
Because “Armored Core VI: Fires of Rubicon” shouldn’t feel like “Elden Ring”, the team decided after careful consideration against an open game world.
The upcoming “Armored Core” offshoot could have gotten an open game world. However, after extensive discussion, the team decided not to focus on movement and exploration. This has already been the case with the Soulsborne games and especially “Elden Ring”.
In order to maintain the charm of the series, the development team ultimately decided on a linear game principle. Depending on the structure, the movement behavior of your mech robot changes, which influences the course of the game.
Both customization and assembling parts will play a bigger role than before. This enables the player to create the perfect combat robot for every situation.
The game has at least one thing in common with “Dark Souls” and Co.: The tough boss fightswhich should also be the highlight here.
Elaborately designed maps
The gameplay is mission-based. In addition, each map should be detailed and be of high quality. In any case, the developers are convinced of it and believe that you will have a lot of fun exploring every corner of the environment.
More Armored Core VI: Fires of Rubicon news:
Armored Core VI: Fires of Rubicon is coming to PS5, Xbox Series X/S, PS4, Xbox One and PC on August 25th this year. You can pre-order the mech shooter for 69.99 euros. It is significantly more expensive Premium Collector’s Edition, which costs 450 euros.
More news about Armored Core 6.
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