Technicians from Digital Foundry decided to review not only the Xbox presentation, but also the Ubisoft show – they assessed the event as a whole and talked about individual games.
The authors admitted that the Ubisoft conference reminded them of the classic E3where there were both strange dance performances and interesting games.
DF was especially impressed with the Star Wars Outlaws screening, although they urged fans to be careful what they expected – recalling the first screenings of Tom Clancy’s The Division and Watch Dogs, when the final result was visually significantly different from the demos for the worse.
According to DF, the gameplay of the new game was presented at 60 FPS, but the frame rate sagged – but the cutscenes had a “castle” at 30 FPS. In addition, there were problems with the detailing of objects and bugs (with blurring), and the hair of the main character looked strange.
DF suggested that on consoles Star Wars would run at 30 FPS (maybe with a potential 40 FPS mode) and the game structure would be similar to Mass Effect.
But the overall technical result is still extremely impressive, especially when it comes to lighting (probably RTGI), particles, effects, and working with the environment.
Avatar: Frontiers of Pandora compared to the series Far Cry, which was placed in a more fantastic world and added elements of parkour to it. At the same time, DF noted that the gameplay shown was recorded on PS5.
The game, according to experts, worked at 1440p, but the visual part sometimes “sagged” due to problems with FSR2 – and it is possible that the new product also uses RTGI technology, like Star Wars. At the same time, it is expected that the PC version will have its own technical features-advantages – but at the same time, the game still looks good on the console, according to DF.
The gameplay of Prince of Persia The Lost Crown reminded DF of games in the style of Ori and the Blind Forest – first of all, the authors praised the pace of the novelty, which in general also left a positive impression on them. DF was reminded that the target platform for the new part was Switchwhich the creators mentioned in an interview – hence the graphical limitations of various kinds.
The atmosphere of Assassin’s Creed Mirage was also positively evaluated, although visually the game itself caused conflicting feelings. DF appreciated the work of the authors with the environment and lighting, but the character models were not of very high quality.
The game allegedly looks better than Assassin’s Creed Valhalla, but no global changes have been found – they have not been enough since the release of Assassin’s Creed Origins.
But the video on Skull & Bones did not impress DF, and the show The Crew Motorfestalso did not cause heated discussions about technology.