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Associated with Undertale, Deltarune had a long development cycle and an intriguing release schedule to say the least. Its first chapter came out in 2018, almost five years ago, followed by a second chapter (of five general parts) about three years later, in 2021. Since then, Toby Fox and his team have been hard at work on the remaining three parts of the game, planning to release them as a single package, and in a recent newsletter, Fox provided more details on how development is progressing.
According to Fox, while some members of the development team have begun work on subsequent Deltarune chapters, the team’s main focus is still on Chapter 3, which appears to be progressing well, with work currently focused on the overworld. Fox says that Chapter 3 was difficult to develop and that Chapter 4 should be relatively easier.
Like last time, we are focusing on chapter 3. However, several people are working on parts of subsequent chapters, such as bullet patterns or puzzles. As for chapter 3, we are finally creating the final area above the world. You can think of it as “Queen’s Castle” or “Castle of Cards” but only for this chapter. After that, the chapter will finally be playable to the end…! (Fun fact: I wrote a song for this area in 2016…) This chapter has so many different parts… so it was hard to figure out exactly how it all worked out. Now that everything is clear, I just need to ride the whole game with a steam roller and crush all the bumps. There may be some things that need to be added, some things fixed or some things removed… but a lot of the parts are already polished enough so it won’t be too bad. As you already understood, this chapter turned out to be rather strange. I mainly focused on unusual gameplay elements, and the story is not too heavy. Because she’s so non-serious, I’m a little embarrassed about it… but at least I was able to try something different!
“Anyway, Chapter 4 will be more standard!”
The first two chapters of Deltarune are currently available on PC, PS4, and Nintendo Switch.