Game News Meanness doesn’t pay and that’s precisely what disappoints Baldur’s Gate 3 fans
Published on 08/31/2023 at 07:55
Baldur’s Gate 3 is a game with simply excellent narrative qualities and this is clearly one of its biggest assets, also letting it claim the title of GOTY 2023. However, no one is perfect…
A myriad of possibilities
We suspected that Baldur’s Gate III was going to be excellent and all the lights had been green for a long time (the beta still started three years ago), but the critical and commercial success is perhaps even beyond the expectations. hopes. On Metacritic, Larian’s title garnered a fabulous average of 96% (at JV, the score is almost ultimate!) and sold more than 5 million copies in just a few days.
A real victory for a turn-based RPG, for the moment only released on PC and therefore which many qualify as a niche game: we must believe that the public appreciates it at its true value and we can therefore only salute the great work done by the developers. Particularly narrative, since Baldur’s Gate III likes to offer a complex and tailor-made story depending on the player’s choicesfrom the creation of the character (whose type will define many possible paths) to the smallest decisions in a dialogue including, of course, crucial choices in the middle of a critical situation.
The crime a little too… punished?
Despite this exceptional writing finesse, some players appear to be quite unhappy with a specific fact as they state in a long thread on Reddit: opting for villainy would not reward the player enough. In other words, when the game asks you to do a good or bad action, the latter would disadvantage its author unlike the first and that, part of the public turns out to be a little disappointed.
The best example cited is from a quest in Emerald Grove in Act 1, during which the player must choose between siding with the Emerald refugees or the goblins and attacking the refugees in question. It goes without saying that attacking refugees is a morally “bad” choice and, precisely, it seems that the game is a little too punitive in this specific case: this would only bring one additional companion into the party, at the expense of killing three team members and missing out on a dozen unique items.
However, according to Internet users, Being naughty should not be punished like this and should bring rewards that are different, but generally equivalent, to those of a “nice” player. A slight lack of freedom according to some: nothing too bad either, but this weak point was worth highlighting on the web, obviously.
If you are currently playing Baldur’s Gate III or have already completed it, do you agree with this player complaint?
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