NOTICE: This post contains spoilers from a Starfield side mission
Do you remember the episode “Rest and Ricklajación” (3×06) of Rick y Morty in which Rick tells Morty: “Come on, go and come back. A 20-minute adventure” and it ends up being 6 days of complete dementia? Well, that same thing happened to me during my adventures in Starfield while I was playing to perform the analysis. What harm could a few secondaries do to me?
I was doing my lone explorer thing in the Piazzi system when a help alert came in on my ship’s communications channel. new mission “Communication Error“. According to the description, a farmer needed help with communications. Figuring it was just going to be a few repairs and a couple of shots, I select the mission and head to the indicated point.
The power play in Starfield
I land in Squares II and I find the farmer at the door of his home. He tells me that the system is inhabited by four families who have fought for power since they arrived… although without too much hostility. A tug of war, little more. They are the Lopez. However, some pirates have been attacking them for some time and have sabotaged communications so that they cannot talk to each other. The classic divide and conquer.
Use: At the end of the publication you have two images with the mission and all the steps to complete it.
My empathy for his situation begins to turn to impatience when the man takes too long to tell me what the damn favor is, but finally formulates it: repair multiple satellites in the orbits of the planets on which each family lives.
“Go up, repair and come back,” I think. Although it wasn’t that simple. Each satellite was defended by a group of pirate ships. Only one group manages to lower my ship’s shields and damage several systems… although believe me, they ended up worse. The next step is to meet in the ship Jacqueline Lemairehead of the richest family in the system.
There I find out that one of the families has been murdered by pirates and that Alban López is a bit of a scammer. The Lemaire family does not want to join forces with the Lopezes because they obviously don’t trust them one bit. The other head of the family is called Chanda and agrees that a union would be beneficial to all… although he doubts our victory without the Lemaires. It’s my turn to intervene.
Jaqueline Lemaire is an extraordinary woman. Even with Labia Rank 3 It’s hard for me to figure out how to choose the correct answers for the persuasion minigame. I fail the first by appealing to well-being and moral duty. Her response is blunt, but it gives her away: she gets nothing out of joining up with a scammer. “Gotcha, you greedy girl!” I think. The next two answers appeal to the long-term benefits you could get without the pirates since you can do whatever you want once they win.
We are going to the war!
The three families access the Defense Pact mutual to fight against the pirates, but my work is far from over. What started as a repair mission has turned into a table of war. Everyone asks me if I need reinforcements to assault the space station that the pirates use as a base. “Of course! On top of that, you want me to give you the system, you bunch of bastards?!” I think as I respond that I need all the ships they can give me.
Without wanting it or drinking it, I am in front of the pirate space station, where a war is taking place. space battle. Gatling rounds, rockets, lasers and electromagnetic projectiles fly everywhere. I divert most of the power from the engines to the shields and weapons, lock on to the first target, and start firing like a madman. My ship is not created for combat, but for transportation… but it has good endurance and weapons to take down a fleet.
The fight lasts a few minutes. My ship’s shield holds up like a champ. I receive a message from Jaqueline after taking down the last enemy: it’s time to board the space station! I start jumping up and down in my chair with excitement and making waves with one hand. “A damn space war and now boarding a station! It’s the best day of my life…”, I think.
I dock my ship to the stationI go down the ladder to the hatch and enter. The chaos is monumental: the pirates defend themselves tooth and nail from the lobby. Families shoot from the entrance. They scream and curse between shots. I take out my gun and start shooting.
We pass the lobby and go up to the second floor until we reach the cabin area. All the action is once again concentrated in one point: a hallway with a dozen doors on one side and an armory on the other. I take the opportunity to take a few fragmentation grenades. I clarify that in real life it is not a good idea to throw grenades at a space station… but we are not in reality, right?
The grenades make our way to the last room… but no one comes with me. All are wounded or have fallen. Only my 1911 pistol, 47 bullets and me remained. The pirate leader is barricaded in a room that looks like a laboratory and It takes me almost 10 levels.
“I know how to play that too, Bethesda,” I think as I open my inventory. I shoot several doses for increased damage, another couple for resistance, one for accuracy and I select my Uzi with the ability to do more damage with each hit. I stand in front of the boss and unload two magazines into his chest. The bastard falls to the ground and starts to crawl looking for companions. He begs for his life, as if it would be of any use to him. I take out my 1911, point it at his head and shoot.
The rest of the mission is basically a server searching all the corpses for remains, thanks, invitations to return and rewards. “I’m not going to return to this system in my life,” I say out loud as I board my ship. An adventure that began with a Request for help It ended up becoming a war for a system. And no police or military showed up. Pure wild west in space. I just wanted to explore in peace… Damn and blessed Starfield!
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