The Chinese Room and Paradox Interactive have shared new information about their long-awaited sequel to the role-playing game Vampire The Masquerade Bloodlines 2. The developers have revealed some of the features that players can expect.
The new post begins with a description of the long-awaited sequel, saying: “Bloodlines 2 is designed to balance role-playing and adventure.” The Chinese Room continues to write how they are developing a game with “the exciting and rich story you’d expect from an adventure game, but with an RPG twist that allows you to live out your vampire fantasies.”
Bloodlines 2 aims to follow the game’s “first pillar”, which is to make players “feel like vampires”. The message elaborates: “Everything you do in this game should make you feel like a predator of the night.” When it comes to gameplay, the developer wants to focus on the vampire experience, as the creatures are “underrepresented, especially as playable characters.”
Instead of simply designing a role-playing game with “tropes”, the team “instituted a rule that non-combat gameplay should be about things only a vampire can do.” Something similar can be said about combat in Bloodlines 2, as the vampire “must stalk his prey and strike fearlessly like a predator” rather than cowering in fear of his enemy. The developer calls the vampire fight a “food game.”
The Chinese Room hopes to offer a “confidence fantasy” rather than a power fantasy, giving us a “supernatural advantage and immortality” that will support us as we play. As detailed in the developer’s post, Bloodlines 2 players “should be immersed in the feeling of being a vampire.”