It is expected that upscaling will become just one of the tricks in the developers’ arsenal.
In the future, game developers will increasingly rely on upscale rather than real-resolution rendering, Nvidia believes. Representatives of the company voiced this point of view after the presentation of supersampling DLSS 3.5.
As Nvidia explains, thanks to technologies similar to DLSS, an image originally rendered in a lower resolution can look at least as good as when rendered in native resolution. In this case, the frame rate is significantly higher.
Over time, Nvidia developer Brian Catanzaro estimates, solutions like DLSS will become just another trick in the developers’ arsenal and players will stop paying attention to the fact that the game renders the image at a lower resolution.
CD Projekt art director Jakub Knapik agrees with Catanzaro. Rendering, he notes, is already filled with similar “cheats”: these include, for example, LOD, a change in the detail of assets as they move away from the player.
Previously, Catanzaro recalls, developers could increase graphics quality simply by increasing the raw performance of video cards. The period of active productivity growth, Brian believes, is behind us: further we will have to improve graphics through technologies that allow us to cheat.
While DLSS 3.5 is only supported in Cyberpunk 2077, the next major project to support this technology will be Alan Wake 2.
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