Returning from the fighting game dimension of NetherRealm with our review of Mortal Kombat 1, we dive back into the atmosphere of the last chapter of the series created by Ed Boon to discover the graphic and performance results of Digital Foundry’s technical analysis.
In testing the performance and the technical sector of the latest fighting game experience from the NetherRealm studios, the well-known collective of ‘tech enthusiast’ journalists linked to Eurogamer.net believes that the software house following Ed Boon has done an excellent job with versions of Mortal Kombat 1 for latest generation platforms but which, at the same time, has failed to offer an acceptable graphic and gaming experience on Nintendo Switch.
The porting of MK1 on Switch, which we remember was entrusted to Shiver Entertainment and Saber Interactive, is harshly criticized by the DF team not only for the obvious gaps of an exquisitely graphic nature compared to their larger counterparts for PC and current-gen platforms from Sony and Microsoft, but also for i performance problems found in the stability of the framerate, in the quality of the animations and in the overall management of the gaming experience. Ed Boon himself, on the other hand, is aware of the problems of Mortal Kombat 1 on Switch and promises to be resolved soon.
Returning to the counterparts for PS5 and Xbox Series gameplay anchored at 60fpswith a level of detail never seen in a fighting video game: “From the quality of the lighting to the materials that map the surfaces of the environments and characters, through to the motion capture animations, everything has been done brilliantly, and we’re still always talking about a video game on Unreal Engine 4“.