The TASS news agency reports that a group of State Duma deputies proposed to Deputy Prime Minister Dmitry Chernyshenko to create a domestic analogue of the life simulator The Sims, which would promote traditional Russian spiritual and moral values.
Image source: Steam (Silence)
Parliamentarians proceed from the fact that video games and, in particular, life simulations are becoming an important channel for transmitting certain values and social attitudes to Russian children and teenagers, and the most popular representative of the genre, The Sims 4 from Electronic Arts, sets a bad example.
“At the same time, this game actively promotes LGBT and other forms of behavior that contradict traditional Russian spiritual and moral values. Despite the formal assignment of the “18+” rating, the game is popular among Russian teenagers,” the deputies said.
The Sims 4 audience exceeds 70 million people (image source: Electronic Arts)
State Duma deputies considered the best way out of this situation to be the development of a domestic analogue of The Sims, which would correspond to Russian traditional spiritual and moral values and, in addition, include an educational component.
Thanks to the game, teenagers will gain knowledge about having and raising children, building healthy family relationships, the basics of Russian legislation, financial literacy, career guidance, basic norms of behavior and communication, as well as critical thinking and “information hygiene” skills.
Another competitor to The Sims 4 is Life by You from Paradox (image source: Paradox Interactive)
The initiators of the proposal were First Deputy Chairman of the State Duma Committee on Education Yana Lantratova, Chairman of the Committee on Family, Women and Children Nina Ostanina, Head of the Committee on Labor, Social Policy and Veterans Affairs Yaroslav Nilov and Committee member Ekaterina Stenyakina.
Stenyakina believes that such a game can be successful. The industry is developing, the demand for high-quality domestic projects is growing: “We must not forget that a video game that corresponds to traditional spiritual and moral values has prospects for entering the Chinese market, which is the largest in the world.”
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