Throughout its history, the videogame medium has given us unforgettable protagonists such as Solid Snake, Mario, Lara Croft, Joel, Ellie and Dante (just to name a few), but unfortunately it has also often forced us to deal with hateful characters.
Any examples? Here is a short list of characters that the writer found unbearable for various reasons, both narrative and non-narrative.
Ashley Graham in Resident Evil 4
The recent remake has certainly improved the situation, but theAslhey Graham of the Resident Evil 4 originale he has never enjoyed the sympathy of gamers due to his penchant for constantly getting into trouble and his shrill cries for help.
Denise Clinton di Grand Theft Auto 5
The aunt of Franklin Clinton, one of the three protagonists of Grand Theft Auto 5 (did you know that GTA 5 just turned ten years old?) is simply unbearable.
Denise she constantly criticizes her nephew for his supposed lack of ambition, belittles him several times and at one point even prevents him from entering her house, turning it into a women’s club.
Preston Garvey from Fallout 4
Preston Garvey he wasn’t meant to be obnoxious, but unfortunately for him he becomes so very quickly.
Technically he is a positive character eager to help others in the wastelands of Fallout 4, however, it soon turns into an endless generator of repetitive and unbearable missions, all of which begin with the same formula: “Another settlement needs your help.” Enough!
Micah Bell The Red Dead Redemption
It’s impossible not to find it hateful Micah Bellsince it is equally impossible not to identify with Arthur Morgan, monumental protagonist of Red Dead Redemption 2.
Micah is narcissistic, despicable and psychopathic, so unpredictable it’s terrifying. As if that wasn’t enough, he is racist and repeatedly makes fun of Arthur Morgan’s condition, without showing the slightest compassion.
Abby Anderson di The Last of Us Part 2
Any player hated Abby Anderson in The Last of Us Part 2. To explain why would be a spoiler HUGE about the history of the game, and we don’t want to run the risk of ruining the experience for those who haven’t had the chance to play it yet – even if it’s been three years since its release.
Its presence and the way in which it is managed has contributed to elevating the narrative of The Last of Us Part 2 to very high levels, causing conflicting emotions in the souls of gamers, also demonstrating that despicable actions can be accepted or not based on the level of empathy felt towards victims.